Dashkour

Dashkour is a 3D parkour prototype developed within a strict 4-week timeline under a one-button design constraint. Using only the spacebar, the player jumps and presses it again mid-air to dash forward in the direction they are currently facing.

The core mechanic includes a homing system where dashing near specific environmental objects automatically snaps the player toward them. The prototype features classic parkour elements like automatic wallrunning, swingable ropes, bouncing trampolines, and pop-able jump balloons to maintain linear momentum.

Developed as a rapid gameplay mechanic slice, the project was used to refine responsive character controllers, fluid movement physics, and precise context-sensitive input detection in Unity.

Ryan Lusty | Gameplay Programmer & Technical Designer

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