Get Scrapped

My Senior Collab Project. I worked on Programming, VFX, and Bug Fixing in this. In terms of programming I worked on the first phase of the game, where players have to grab parts falling from the sky and deposit them in chutes, with opportunities to throw parts at other players to stun them and steal their parts before the chute collects it.


On top of that, I worked on the third phase of the game, creating a fully scalable mech system. This system allows you to mix-and-match the various parts you found in the first phase, with the main Mech Actor managing the mech's loadout through dedicated slot variables (e.g., Head, Arms, Legs), strictly enforcing type safety by requiring either a specific base Parent Component Actor or one of its inherited children. Input is entirely decoupled via an interface, so when a dedicated part button is pressed, the core mech simply sends a message to whatever actor is currently occupying that slot.


With a deadline development of 8 weeks, I am incredibly proud of how this game turned out and am so honoured to have got to work with such a talented team.


(No Repo Provided as Project Lead has Repo set to private)

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