Project Infinity Framework

​My first big project post-university. Developed in Unity. My intended loop for this is that the gameplay loop alternates between investigative phases, where players collect evidence and manage physical resources, and Outlast-esque sequences, where investigation gives way to reactive stealth and chaotic traversal while being pursued by supernatural entities.


I want this to be a real display of my skills, having to implement and create mechanics I haven't before. Whilst I'm far from having it feature-complete, my first iteration of the framework is able to be played, including patrolling Enemy AI, a White-Knuckle inspired inventory system, and physical interactions with levers.

The physical interaction with levers is specifically inspired by Five Nights at Freddy's: Secret Of The Mimic, where most interactions require moving the mouse or right stick in the motion required of the object. I found this mechanic highly immersive, particularly during chase scenes, as I would be rushing to pull levers in time and feel the pressure encroaching if I took too long.


This Project will be updated on the portfolio as I progress, so please regularly check back.

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