Resident Good

Resident Good is a 2D top-down survival horror shooter inspired by Resident Evil, developed over an 8-week timeline as my first Unity project.

The game focuses on resource management and tension. Standard zombies have high health pools but drop ammo upon death, forcing a strict risk-reward combat loop. A high-HP stalker enemy constantly pursues the player to disrupt routing and maintain pacing pressure.

Developed solo, the project was used to establish my core workflow in Unity, including 2D top-down physics, basic enemy AI states, and ammo scarcity economies.

Ryan Lusty | Gameplay Programmer & Technical Designer

Create a free website with Framer, the website builder loved by startups, designers and agencies.