This Console-Line Game is a text-based horror simulation programmed entirely in C++ as my very first introduction to game development before delving into game engines. The project was built specifically to learn foundational object-oriented programming concept and practice clean code structure.
The core gameplay centres around emulating a high-tension "sit and survive" loop heavily inspired by the core loop of Five Nights at Freddy's. This setup challenged me to manage emulating player positions, enemy positions, a camera system, and a complex system of custom enemy mechanics.
