Tank Controller

This Tank Controller is a physics-based vehicle prototype developed over an 8-week timeline. The project was built specifically to learn Unity's UI Toolkit / modern UI system and to master vehicle physics programming.

The core gameplay centres around a responsive, weight-focused tank movement system utilizing forces and rigidbodies rather than simple transform manipulation. This setup challenged me to manage friction, centre of mass, and track logic to simulate realistic handling, acceleration, and turret rotation.

The project features a clean, dynamic user interface built entirely with the new Unity UI System.

Ryan Lusty | Gameplay Programmer & Technical Designer

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